To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. Press question mark to learn the rest of the keyboard shortcuts. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Thanks for posting this. Are they under level 50? Wasteland, quest and all other things) For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk. I'd like your help collecting more data on the collectible recipes in the game, especially legendaries, so I can get an idea of the best item to craft with each piece of junk. : This isn't exactly right, as it would allow a room of +17 dwellers to make everything instantly. Fallout Shelter has some new tools in its important quest for user retention. For items in other Fallout games, please see "Item". Swapping them to all +5 str gear it is now set to take 6 and change, over a 25% benefit. The version 1.4 update will introduce a new crafting system to the game, allowing players to create armor and weapons for their Dwellers. Me and a couple other helpful people have added the missing legendary weapons to the list. Stockpile those until you get the recipe! Mean Green Monster. Common send for 2. Thought this bit of info might be useful in helping you fill out the remaining/missing items on the spreadsheet. : The content is not described in full detail on this page. Rare weapons do not use Baseball Gloves, Yarn, Brahmin Hides, or Teddy Bears, those are only used in outfits (that I have found so far). Im currently training a huge batch of dwellers to have max stats. So Intelligence is the stat we should train our crafting dwellers in, or do the other stats have an effect as well? If I can build +7s for them and have it make a difference I'll focus on those. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Update 1.4 brought the total to 175 unlockable weapons by added 36 weapons which can only be obtained through crafting. Globes and Cameras are also used in some very good weapons. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. I didn't examine the rare items but by a raw count and everything seeming to be there, I think the list is 100% complete! In Fallout Shelter is only a few weapons worth to craft: Plasma Rifle Excited Institute rifle Pressurized Flamer MIRV (support, because is horribly low RoF. New rooms have also been added to better facilitate crafting as well as Barbershop, where you can customise how your Fallout Shelter dwellers look. I had assumed that the only stat that affected the length of crafting was whatever the primary stat is for making the item. New comments cannot be posted and votes cannot be cast. Fallout Shelter Update 1.4 Guide: Where to find junk and how to craft legendary weapons and outfits. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. Weaponsmith achievement in Fallout Shelter: Crafted 10 Weapons - worth 10 Gamerscore. Legendary weapons start at 1 legendary junk, and also use 3, 4, or 5 rare junk - no common junk is used in legendary weapons. There are multiple weapons that can be found during Fallout Shelter's gameplay. With the recipes I have, however, the most USEFUL common junk are alarm clocks (by far), magnifying glasses, and toy cars - they're the only common junk used in weapons with 14 or higher average damage, except fans which are used in the 13-15 combat shotgun. Nice spreadsheet! Outfits help immensely in this regard, boosting several stats to assist your dwellers in their jobs. I've managed to pile up some recipes so I'll see if there's anything I can add later. Doesn't matter if it was by going from 5 to 6 dwellers, or swapping from +E to +I outfits. Find guides to this achievement here. Tag Archives: Fallout weapon crafting The Interactivity Curve of Fallout: Shelter. Fallout Shelter is all about managing the dwellers and resources properly. Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? Crafting time reduction from SPECIAL stat seems to be a percentage of the base amount remaining. Only the VERY best vaults are at that point. This video has 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. As for the dwellers themselves, I'm moving my first generation max stat dwellers (levelled up with E+3 and E+4 suits) from explorers to crafters as soon as my second generation max stat dwellers (levelled up with E+7) reach level 50 and can take their place. This helps to provide a larger variety of weapons. Don't craft common items. My question is, is there a "best" outfit to give to all 6 dwellers in a room. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! Editception! Fallout Shelter is due for another major update very soon.The biggest update yet for Fallout Shelter is coming soon to all platforms. Thanks for your quick replies ! This means a 90% reduction in crafting time on anything you make. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Español - Latinoamérica (Spanish - Latin America). Scraptastic achievement in Fallout Shelter: Scrapped 500 items - worth 50 Gamerscore. Told them to make a tactical junk jet. Put them in the biggest +E you have. That spreadsheet is phenomenal. My crafting room has six full SPECIAL dwellers, all wearing +7 str Commander Fatigues. With NO strength armor but all of them at 10 str it was set to take 8 hours 45 minutes. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. All trademarks are property of their respective owners in the US and other countries. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Tap on the crafting room itself, and a wrench will appear on the bottom of the screen. After that, sell off all your common in one go, and as your explorers come back from the wasteland, go through their inventory after selling common items, and tap all the common junk. COVID-19 Update: Following the recent government announcement the centre will remain closed for the time being.Read More The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. Very cool. I have 3 dwellers in there (Interesting that you CANNOT make a smaller than 6 person room, missed that first time I created a room!). So from what I can tell, 10 hours is as low as you can get a legendary to go. I'm still trying to find an in-order items list to fill in some of my lower tier gaps. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. 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