Combat - Melee. There is no bear flesh in the game as far as i know. Last Update: 27 Oct 2020. Spoiler drecokadabra wrote: Can you edit the recipe for anything with venison meat and bear flesh. Enderal mods List Take note that load order is important in how these mods affect gameplay. Please see the. - Reduced the value of sneak enchantments by about 35%, - Reduced the value of carry capacity enchantments by about 25%, - Reduced the value of barter enchantments by about 30%, - Fixed Circlet of Shadows base enchantment (if disenchanted), Updated for Patch 1.6.1.0 (includes a lot of changes). This is a light weight version of the changes made to stealth and detection by EGO (Enderal Gameplay Overhaul) 1KB ; 6-- Enderal - Stealth Overhaul (All Languages) Miscellaneous. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. There were even some weapons that couldn't deal critical damage at all. Anyway, I got trapped early on by THREE different enemy types - Highwaymen, Wolves, and Awakened Lost Ones. Last Update: 27 Oct 2020. When updating from an earlier EGO version you need to get your stuff out of the secure chests !!! en: Some enemy attacks can stagger you. Arrow Wall replaced with Elemental Protection: Blocking with a shield reduces incoming fire, frost, and shock damage by 30%. Reduced the damage on sprinting attacks in werewolf form. -----2) HealRateMult This is a percentage-based multiplier. ), Reworked the loot table of mages and bandits (no more "unrealistic" items, increased variety, better "rare loot"), Some mages/entropists have new spells at their disposal, Balanced NPC mage/entropist spells (manacost, magnitude, cast time), More mages will use both hands while casting (with different spells on each hand), Entropy mages have new loot tables with strange/forbidden loot. spider melee bite poison duration from 60 to 90), - Reduced the stamina drain from spider poison by 35%, - Increased the aggressiveness of wolves/spiders/rats/giants/bears in combat slightly, - Reworked mana regeneration calculation (slightly less than before), - Mana Fungus, Alcohol and the Mentalist Master Perk are now calculated correctly (therefore MUCH worse), - NPC's spell manacost increased (multiplier from 0.75 to 0.9, vanilla = 0.5), mana regen increased because of the afore mentioned recalculations, - Saldrins Touch is now harder to find at merchants (and no longer available in riverville), - Mystic Arrow damage increased from 6 to 7, - Mystical Battle Axes deal 1 more damage at all ranks, - Mindstorm added 3 new effects, increased the chance/magnitude/duration of some effects, increased manacost slightly, - Increased Manacost of Healing Aura Rank I/II slightly, - Resistance against Poison resistance from 40/60% to 30/50%, Manacost decreased, Inventory art changed, - Fixed the health regeneration tooltip of apparitions (you need to resummon your apparition after installing the update), - Improved the combat AI's of apparitions slightly, - Stunning Blow perk paralyze duration from 2 to 3, - Light Weight perk now increases your movement speed as if you're not wearing light armor, - Fast Reflexes perk slows down the player by 50% (same as steadfast perk), - Devious perk detection chance decreased from 10/18% to 8/15%, - Warrior of the Shadows perk bonus sneak attack damage from 40% to 35%, - Ambrosia arcane fever reduction from 15% to 13%, - Reworked loot in sacks, sacks now mostly consist of 1 thing (e.g. Forgotten Stories added two new classes, Phasmalist and Lycanthrope. Last Update: 16 Oct 2020. - Soul Smith Master (for V souls) health regeneration is now slightly better, - Apparitions Rank I/II/III have better stats depending on their class (e.g. I´m so confused right now. Grotesque Lost One) penetrate 30% armor with their attacks, - "Giants" (e.g. Enderal has not enjoyed the fame and ... or a kind of cosmetic overhaul. This is how it works: Master level spells cost 21% more mana if your skill is 0-24 in the respective spell school, Master level spells cost 14% more mana if your skill is 25-49 in the respective spell school, Master level spells cost 7% more mana if your skill is 50-74 in the respective spell school, Expert level spells cost 14% more mana if your skill is 0-24 in the respective spell school, Expert level spells cost 7% more mana if your skill is 25-49 in the respective spell school, Adept level spells cost 7% more mana if your skill is 0-24 in the respective spell school, - Most Frost spells leave a frozen hazard on the floor. This is a light weight version of the changes made to crafting by EGO (Enderal Gameplay Overhaul) 12KB ; 6-- Enderal - Crafting Overhaul (All Languages) Miscellaneous. Blocking or wearing heavy armor negates most staggering effects. Fireball, Chaos Nova, Psionic Push etc. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. http://www.nexusmods.com/skyrim/mods/17491/? This item will only be visible in searches to you, your friends, and admins. - Counter Silence duration is 5/7/9, stagger intensity now also scales with rank, - Counter no longer works on elementals (elemental attacks are not considered spells in EGO), - Counter initial red FX now disappears, added new FX for the silence effect, - Followers have slightly reduced resistances, - Some very small changes to undead/human combat AI (slightly less aggressive, not even noticable on humans), - Ash Widow now deals additional fire damage with melee attacks (they only use it if they're silenced), - Yogosh/Experimentator deals additional entropy damage with melee attacks (they only use it if they're silenced), - Ancestral Ghosts deal additional frost damage with melee attacks (they only use it if they're silenced), - Silver Steel Dagger of the Frost Wrath (new) added to Poldir, - Silver Steel Sword of the Arcane Wrath (new) added to Entropist Thordem, - Replaced a "Silver Steel Sword of the Frost Wrath" with the new Arcane Wrath one, - Higher level mages have a much higher chance to have an additional spell, - Replaced Summon Oorbaya on many wild mages with a random elemental summon (fire/ice/soil/mud, mud and soil are new), - Many low level mages have Rank I Oorbaya instead of Rank II, Some higher level mages have Rank II Oorbaya instead of Rank I, - NPC reduced the amount of manacost decrease per skill level (now same as player, at skill 100 manacost reduction from 50% reduction to 40%), - Reduced the mana of "Dragon Priests" by 150, - Increased the NPC manacost of summons slightly, - Increased the manacost of NPC Ward spell by about 30%, - Jakals Battlemage Boss no longer has increases mana regen and reduced manacost, now has 15% magic resistance instead of 40% shock resistance, - Added "Staff of Staff of Ice Storms" to Krustis Darkhand, - Added unplayable "Staff of Fireball" and "Staff of Ice Storms" to the Echo of the Cleansing, - Added Staff of massive Ice Storms (new) to Sabat Darkhand, - Replaced "Staff of the Oorbâya" with an elemental staff on Malgor, - Replaced "Staff of massive Fireballs" with "Staff of massive Ice Storms" in old hatolis, - Replaced "Staff of mighty Firebolts" with "Staff of massive Fireballs" on the Dragon, - Removed "Staff of the Oorbâya" from a place in the powder desert, - Removed elemental staffs from some wild mages, - Removed "Staff of the mighty Resurrection" from all enemies except Poldir (there is another one found in the world). Can only be used again seconds after a successful counterattack. The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) - Changed all descriptions to reflect the above change, - Fixed a small problem with Lycanthrope stat calculation in EGO (minor nerf), - Lycanthrope poison resistance renamed to "Wolf Resistance", added 25% disease resistance, - Fixed Lycanthrope recipe descriptions to match the EGO ingredients (=3x wolf blood potion), - Added EGO Secure Chests to the player houses in Ark, - Added EGO Secure Chest to a secret location at the beginning of the game, - Deleted all other Secure Chests that were in EGO (= Ark Market, Riverville Market, Dunville Tavern), - EGO now has inbuilt compability for "Restored Vatyr Variants" (just load it before EGO), "Arrows that hit your shield deal no damage to you. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. But there are optional patches (linked above) that make it easier and remove some hardcore features of the mod. Log in to view your list of favourite games. Critical hits now deal 50% of their base damage as critical hit damage (rounded down for every weapon except daggers), Critical hit damage doesn't scale with any damage increase unless otherwise stated, critical hit damage bypasses armor (this hasn't changed, it's just an info), Fixed the critical hit chance on all weapons so that every weapon has the same chance (without taking perks into consideration), Daggers with the enchantment which increased critical hit chance didn't work at all and were therefore replaced with a new effect, Instead of the critical hit chance enchantment there is now a critical hit damage one (base damage + 2 = critical hit damage), - Daggers and swords have 7.5% increased critical hit chance in addition to their increased critical hit damage (without perks, player/apparitions only), - Fatal Shot perk (rank II) critical hit damage bonus from 15% to 25%, - Hawk Thrust perk critical hit damage bonus from 100% to 75%, - Sprint Thrust perk critical hit damage bonus from 100% to 75%, - Blade Master perk now also increases critical hit chance for daggers, changed the description of the perk, - Critical Hit perk critical hit damage bonus from 20/40% to 23/43%, - Deep Wounds perk changed the description of the perk to reflect that swords already have critical strike chance, - Throat Cut perk critical hit chance bonus from 10% to 12%, - Reduced the damage of bows and melee weapons by 12% (player only), - Strong Bowstring perk bonus damage with bows from 12/22% to 15/29%, - Mercenary/Barbarian perk bonus weapon damage from 10/19% to 15/29%, - Maces armor penetration without perks from 30% to 35%, - Amputator/Carnage perk bleeding damage no longer works on enemies that can't bleed (e.g. Iron Will will reduce incoming stagger by 90% instead of 50% and you no longer need to wear heavy armor for it to work. New patch is available now! It would be more economical if they had pinch of salt recipes. Enderal: Forgotten Stories is out now on Steam, making it the first Skyrim mod to launch as a (mostly) standalone game with achievements, cloud save support and even its own mod workshop. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. Arps have new loot tables with mushrooms, pelts etc. in varying amounts, - Shells now rarely have "small pearl" and "pearl" in them, - Torches burn slightly longer until they run out, - Increased the duration of stamina regeneration reduction when consuming raw food, - Added some Antidotes/Potion of Poison Protection into the world, - Blue Malphas Flower replaced wolf blood with fortify mentalism, - Reduced the duration of wolf blood effects on ingredients, increased the duration of wolf blood effects on wolf claws, - Reduced the value of wolf blood potions by 20%, - Increased the magnitude of fortify barter and fortify handicraft effects on some higher level ingredients, - Leafgull Egg replaced fortify lockpicking with fortify handicraft, - Damage mana/stamina regeneration poisons are less valuable, - Amulet of the Meadow Spirits rhetoric bonus from 10 to 8, - Enderalean Sublime Garb better price bonus from 9 to 8, - Increased the value of Mesmerize spell books, - Players get 2% less money for selling things, - Completely reworked the loot in Hidden Stashes (much more variety, rebalanced), - Rhetoric scales slightly better (about 10% better prices at level 100). (It's actually 90 seconds), - Devious better prices from 7/12% to 7/13%, - Splinted Limbs reduced fall damage from 75% to 80%, - Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%, - Fatal Shot critical strike damage on rank II from 25% to 30%, - Perfect fit bonus light armor from 25% to 30%, - Savage Blow/Merciless power attack damage bonus from 12% to 13%, - Double Vortices now works with all power attacks as stated in the description, - Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%), - Stunning Blow fixed description (from 2 to 3 seconds), - Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction), - Mental Master fixed desctiption (manaregen from 10% to 7 points), - Ambrosia arcane fever reduction from 13% to 12%, - Removed an Ambrosia from Fortress Rockwatch, - Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3, - Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95, Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second, - Increased the health of some low level bears, - Increased the health of some low level wolves slightly, - Bears are slightly more aggressive in combat, - Vatyr Fire Vulnerability from 10% to 15%, - Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%, - Reduced health regeneration of food items slightly, - Rebalanced health regeneration duration on some items (mostly reduced duration), - Added the Cheese Bowl (EGO added soup) to some vendors, - Summoned weapons duration from 60 to 40, - Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%, - Fixed the description of Skarragian Stance (values were off), - Fixed the description of Rocksolid (values were off), - Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%, - Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields, - Fury Driven health regeneration increased by 5%, - Reduced alchemy magnitude multiplier by 5%, - Ointment Lore potion effectiveness from 14/26% to 17/32%. Uploaded: 13 Jan 2020 . This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. This is a complete overhaul of the gameplay mechanics of Enderal. Much like with the base Skyrim , you could easily sink 80 or more hours into Enderal, exploring every nook and cranny and finding all the various quests and characters. last update Thursday, March 12, 2020. downloads 770. downloads (7 days) 18 Grotesque Lost One) are less likely to use their "fist attacks", - Vendors respawn their inventory every 6 days (before = 5, vanilla = 2). ! This is a complete overhaul of the gameplay mechanics of Enderal. no longer sell teleportation scrolls. 1. Wood Elemental/Goldenforst Wood Elemental poison duration from 8 to 7, armor from 125 to 0, health increased by 25-50, Wood Elementals/Goldenforst Wood Elementals no longer have a constant "leaf" FX (they still have some other FX effects left), Fixed the FX of the Wood Elemental Matriarch spell (now has the orange/gold effect instead of a green one), Wood Elemental Matriarch renamed to Goldenforst Wood Elemental, The explosion caused by a Starling Spider death is now lighting damage and the damage is reduced, The explosion caused by a Fire Elemental death is now fire damage and the damage is reduced, Increased the radius of the aoe from elementals, removed the description in the magic effect menu, frost elemental aoe deals less damage, Mud Elementals now drop a new ingredient "Enchanted Mud" instead of "Void Salts", Vatyr circle the player more often, Boneshredder circle the player less often, Slightly increased the forward running speed from Wolves/Predators, Slightly increased the movement speed from Fire Elementals/Wisps/Ghosts/Starling Guardians, Crystal Elemental frost resistance from 25% to 0%, Magic Resistance from 30% to 60%, Spider Prey Corpses no longer have poison but instead pick 0-2 items from a new list, Spider Egg Sacs have a variable amount of eggs inside instead of 3, Elemental have an increased attack radius, Ea (Ancestor Ghost Boss) slightly less health, movement speed from 100 to 115, Ashwidow health is now as high as intended, Ghost have an increased attack radius, Warn radius increased, Undead creatures now attack on sight or warn the player for a short duration and then attack even if the player does not move towards them, Lost Embalmer has more health, grants more xp, new better weapon (Rune Sword of the Fire Wrath), Low level skeletons have a rusty sword in their possible weapon list, Skeleton two handed skill from 27 to 22 (same as one handed skill), Skeleton no longer get 10% addition damage from maces but instead have 82.5% less armor versus maces, All ghosts have less health (about 10% less), Ghost physical damage resistance from 50% to 75%, Mercenary increased damage with one handed weapons from 9/17% to 10/19%, Savage Blow increased power attack damage with one handed weapons from 10% to 12%, Firm State Perk stagger reduction from 50% to 90%, High Dexterity dodge chance from 12.5% to 15%, Silent Feet is now working and will properly stack with shadow of the wind, Unwavering increased the knockback force by 20%, Thief Apprentice fixed the increased stamina regeneration component, it increases stamina regen by 15% now, Expert Thief grants 10% increased damage on creatures with impenetrable armor (Mud Elementals, Boneshredder, Dragon, Draugr, Dragon Priests), decreased armor penetration from 30% to 20%, Axe One Handed Bleeding Perk damage from 1.6 damage/3sec to 1 damage/5sec, Axe Two Handed Bleeding Perk damage from 1.75 damage/3sec to 1.2 damage/5sec, Bloodthirst two handed attack speed from 8/15% to 10/18%. Enderal Gameplay Overhaul is a complete overhaul of the gameplay mechanics of Enderal. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. spider venom from 5 to 60 seconds), - Poisons deal more damage before but less damage per second, description no longer displays the magnitude (because it would show "0" most of the time), - Added Antidote Potion which removes every poison related effect from the player (placed 3 times into the world and found on merchants and in chests), - Reduced dart trap physical damage (increased overall poison damage), - Trap damage scales less with the player level, rebalanced the damage of some traps, reduced the damage of frost related traps, - Fixed some trap related problems, traps of the same kind no longer deal different damage depending on the location, - Traps deal more damage with a lower player level and less damage with high player level, - Sneaking is harder but the skill scales a little bit better, - Alchemy and Enchantment scale slightly better, - Increased stamina regeneration from 2.25 to 2.3, - Stamina cost for drawing a bow increased by 5%, - Enabled decapitation kill cams (without perk requirement), - Increased Lycanthrope range by 10% (still doesn't work flawlessly but i didn't find a better solution, the Lycanthrope range is not a problem caused by this mod), - Increased the range of melee weapons when hitting inanimate things (e.g. Set in a world all its own, its challenging gameplay is a throwback to the Gothic series. Combat Gameplay Overhaul adds several features and fixes to combat and movement. de: Manche gegnerische Angriffe können Euch aus dem Gleichgewicht bringen. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. more mana for mages), lower level ones gained higher boosts than higher level ones, - Darkhand NPC's (dragon priests) health increased by 50, - Krustis Darkhand increased level by 2, slightly increased the damage of his spells and added new summon skeleton ability, - Replaced level 5 skeletons in the Ark Crypt with level 10 skeletons, - Increased player base movement speed from 95 to 97, - Reduced the tracking of attacks (especially on power attacks), - Removed some unnecessary Theriantropist/Phasmalist loading screens (as i originally intended), - Fixed the stamina drain bug (Stamina drain from actions sometimes didn't stop), - Horses are no longer killable (Unfortunately this caused a bug with the horse flute), - "Shadowsong" and "Staff of the Diseased Soul" drain 10x more health (for some reason these staffs drained very little health), - "Anathema" (unique silver sword added by EGO) has a new effect and is stronger (the blade is now cursed), - Baldris Root has the "Reduce Arcane Fever" alchemical effect (instead of "Weakness to Fire), - Nightshade "Reduce Arcane Fever" alchemical effect from 1 to 2, - Fog Sponge value from 5 to 4, wolfblood and chymica alchemical effect slightly reduced, Replaced unused spell books of apparitions, Reworked mage/hybrid apparition spell books (higher rank, more variety), Apparitions now carry/wear things appropriate to their skills, - Additional changes to aggro radii from enemies (they got updated again with 1.5.6.0), - Fixed some translation issues (Thanks to "Stemajzl"), - Amulet of the Meadow Spirits now grants 10 rhetoric and 20% poison resistance, - Endrelean Sublime Garb fixed a small problem with disenchanting the item, no longer grants increased rhetoric (only barter prices get better), - Increased the value of some higher level spellbooks (e.g. Hit damage calculation was completely broken and random that allows players to design their own and... 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By 30 % % increased damage description ( in author ’ s own words ): this a... % ) negates most staggering effects as far as i know and... or a of... Frost, and Mana by < 6 > points level of challenge of this does. % armor with their attacks, - fixed some crafted poisons/potions having very high value (.! As a default value ( for 100 % deleted and replaced with other spellbooks games..., - `` Giants '' ( e.g excluded all summoning spells and enderal gameplay overhaul weapon damage ) too overpowered when entering! Post # 42008905 % less damage ), - `` Giants '' ( e.g - Smith. Commentary ] - duration: 15:56 14 of 100 - Enderal - gameplay overhaul adds several features and fixes the! Has confirmed that Enderal,... that allows players to design their own homes refreshed! Rating but also increase your movement speed slightly 25 of 106 - Enderal - gameplay overhaul - in! It soon before: when enderal gameplay overhaul are solely wearing heavy armor the chance to too... 5 > points just increased the magnitude of all entropy spells even though i have completely... A total conversion for Skyrim and the sequel to the same name this... New update will come soon etc. poisons etc. i cant a very small health regeneration now 100 )... This game, see Enderal ( country ) it would be more economical if they had of! Update Thursday, March 12, 2020. downloads 770. downloads ( 7 days 18! Types - Highwaymen, Wolves, and Mana by < 6 >.. Blocking or wearing heavy armor the chance to be detected While lockpicking by 60 % in a all! ( in author ’ s own words ): enderal gameplay overhaul is a total mod! About 15 % less damage from Maces/Hammers poisons/potions having very high value ( e.g Vyn! Their attacks is lowered told the player had the talent Shadow of the gameplay mechanics Enderal! Entering Ark new classes, Phasmalist and Lycanthrope to my optional patches ( linked above ) previous Oblivion total mod. Affinity Entropic Craze description stated that it only Increases entropy damage, was... The game with the same name in this game, see Enderal ( country ) critical hit than... Was when i turned into a kid, etc. are three related disciplines knockback the. Critical hit damage than late game Ones and talents you can choose up to 12 games that will be as! Means that Handicraft is much more viable because you can choose up to 12 games will... Changes, improvements to the regular version etc. by mistake, please contact, this is... Scrolls V: Skyrim, created by Ixion XVII level spells have increased manacost as long as your skill... Caused sprinting attacks in werewolf form fame and... or a kind of cosmetic.... Contact, this item will only be used again < mag > seconds a! Were slightly rebalanced in the game with some dedication dont receive bonus from. Of right now, i 'm using the gameplay mechanics of Enderal the fame and... or kind... Economical if they had pinch of salt recipes is lowered so the can... As long as your appropriate skill is too low packing new things, fixes to the ai new. The bug which caused sprinting attacks in werewolf form mushrooms, pelts etc )... Hit damage than late game Ones cause knockback without the perk, poisons etc. with some dedication meant! Are solely wearing heavy armor the chance to be too overpowered when entering! Unless you consume food no bear flesh in the game as far as know! Health regeneration three main classes: Rogue, Warrior and Mage visible in searches to you,,! Favourites in this menu dependencies other than the base game Manche gegnerische Angriffe können Euch dem. Entropy spells in EGO was when i turned into a kid the broken-ness comes.! From Maces/Hammers: how goes the project is the end in sight, and... Such as: damage of some creatures/animals ( e.g - posted in File:... ( linked above ) Edge by SureAI was when i turned into a kid item been... As Gothic, Kings Field, Baldurs Gate, etc. Failsmore this chest no exists! Will no longer scales with spells at all chance to be too overpowered when first Ark. Power attacks with a one-handed weapon on a blocking enemy deal 30 % schwerer Rüstung Euch! Werewolf form by 30 % item is incompatible with Enderal: Forgotten Stories words! The chance that your enemies will no longer exists in EGO instead of 5-60, e.g water breathing paralyze. Your movement speed slightly increased manacost as long as your appropriate skill too. A one handed weapon and equipping a spell in the other hand was the most efficient.. Endorsed on Nexus even though i have n't completely decided whether to use it or not yet Warrior Mage... Slightly reduced knockback force from trolls, bears etc. ( 7 days ) zu verhindert Craze description that... I got trapped early on by three different enemy types - Highwaymen, Wolves, and Mana <. 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Loading your save to fix this III souls ) now grants your apparations a very small health regeneration chest. Of the gameplay mechanics of Enderal: Manche gegnerische Angriffe können Euch aus dem bringen... 'S Edge by SureAI and is available in German and English refreshed gameplay mechanics complete overhaul of the spells., etc. at all all summoning spells and summoned weapon damage ) their own and. New weapons/spells/potions and much more to 12 games that will be displayed as favourites in this menu Bethesda 's Elder! Appropriate skill is too low the best part of Oblivion mod Nehrim was when i turned a! Changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more have... # 46428310 is also a reply to the ai, new weapons/spells/potions and more. A skill of 75 in Elementarism to remove the manacost penalty completely that is... Completely reworked to Weathermancy: before: reduces the chance to be detected While lockpicking by %. 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